Math 484.1, Linear Programming | outlines
& grading
textbook: class notes. MWF 10:10-11, 102 McAllister |
MWF 8:30-10:00 am. 205 MB |
Current Topic: Transp.problem
Updated last: April 27, 2001 |
|13 | 30 | 10 | 30 | 19
| 49| 16 | 10 | 10 | 50 | 30
| 25 | 15 | 15 | 50 || -5 |10 |15|
-7 || 385 points
| q1 | h1 | q2 | h2 | q3
| m1 | q4 || h3 | q5 | m2 | h4 | h5 | q6 | q7|
m3 | bonus | q8 |h6 |bonus | ||100%
Grades: 2 WPs, 4 Fs, D, 2 Cs, C+,3 B-s,5 Bs, 2 B+s, 6 A-s,,10
As.
The best students: Todd and Jason can get free pictures of the class
and free lunches.
----------------------
Homework due March 16, 30 points: solve your diet problem.
Homework due M, Jan 15, 30 points: Ex 2.6 on page 18. For this problem,
you can choose your gender and weight.
Late homeworks will be acccepted with partial credit. Grading:
-2 pts for missing store name, -2 points for missing date, -3 pts for
messing up the units for the variables,
-3 points for missing protein.
Quiz 2: 3 points for solving the system in the case a =/ 1,-1.
In this case, there is one
solution. There are no solutions when a = 1 or -1.
The student with name like B.Neunahe (the second row in class on Jan
17): please, contact me.
Homework 2, 30 pts, due W., Jan.24, page 18, Exercise 2.7 (solve the blending problem in Example 2.2).
Quiz 3 on Jan 24: 0=1 implies everything. 5 points for solving
the system in the case a /= -½ . Wnen
a = -½ there are solutions with y = 1.
Students doing almost anything in this case were given the full credit.
We do convex sets on M, Jan 29 an Midterm 1 on F, Febr 2.
Febr. 7. It is OK to replace f = b by f -z <= b, z >= 0.
Solution to q4. Using standard tricks, we replace
f=x-z by -f, inntroduce a slack variable
w= x+z-3 >=0, and replace z by z' - z".
Standard form: -f=-x+z'-z" -> min, 2x-3y+z'-z" =1, x+z'-z"-w=3, x,y,w,z',z"
>=0.
Note that z=z'-z" is not a part of the original problem or the standard
form. It is a part of connection
between two problems.
Canonical form: -f=-x+z'-z" -> min, 2x-3y+z'-z" <=1, -2x+3y-z'+z"
<=-1, x+z'-z"<=3, x,y,z',z" >=0.
Another way: We solve the equation for z (z= 1 -2x+3y)
and exclude it from the problem.
Standard form: -f = -3x+3y +1 -> min, x - 3y +w = -2, x,y,w >=
0.
Canonical form: -f = -3x+3y +1 -> min, x - 3y <= -2,
x,y >= 0.
This trick requires more work, but gives smaller problems. We can easily
solve the last problem with
2 variables by graphical method. After this, we use z= 1 -2x+3 y to
get an answer for the original problem.
Solution to q5:
x | y | z | 1 | |
1 | 1 | 1 | -1 | =u |
-1 | 1 | -1 | 2 | =v |
1 | 2 | 1 | 0 | -> min |
m3. Grading: -1pt for not computing the total cost. About -1 pt for each 10% deviation from min.
q8: 8 pts for finding minmax =1 and maxmin=0.
h6: The value of game is 3/7. A few students got it exactly.
-5 points for not writing any strategy
for a player.
Edication: A.Toom
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